Anna designed their hair and clothing. I designed their faces.
deformation skeletons |
maps rendered separately |
The diffuse map adds the color.
The specular map determines the amount and color of reflectivity on different parts of the face. Smooth and wet surfaces like the eyes and lips get a brighter color, to create more shininess. Porous surfaces like the skin get a dark color which creates more of a matte surface.
The normal map changes the direction that the lighting is coming from on parts of the face, which results in a mimicry of sculptural detail.Next, they'll be imported into the playground scene, where they'll undergo final adjustments to textures and poses. Below is a preview rendering test.
dancer preview |
next: final rendering
No comments:
Post a Comment