Tuesday, October 16, 2012

Playground, chapter 1 - design

design stages
The next project of the Anna-Greg team will culminate in a storybook-style rendering of a playground. On the way there, I'll post renderings of the components.

The first step was to choose a design. This involved sketching all our ideas, then picking the favorites.

3D previz
The second step was a 3D pre-visualization process, which was necessary due to the complexity of the scene. With this step, we block out the scene with primitive objects to determine the volumes and how the landscape will we constructed around the fixtures. This is the 3D version of sketching. All the objects in this scene are proxies which will eventually be replaced with more developed designs and models.

next: modeling
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