The bowl was shattered with one of those randomized shattering operations that most 3D programs have. There's the standard particle simulation to fill the unbroken bowl with water. Then separate explosion forces are applied to the shards and fluid. The water's explosion is about 10% the strength of the glass force. It's not strictly realistic, but it has the look I want.
The video shows the process of adjusting the simulation settings, then the final rendering. If you only want to see the final rendering, skip ahead 45 seconds.
If you want so see it in high definition, you'll have to watch it on Vimeo.