Thursday, November 22, 2012

Playground, chapter 2 - landscaping

landscape development
Here's the latest stage of an illustration by Anna and me. (The design process can be seen in the previous chapter.) The landscape is modeled prior to the people and props, because it will require the most time for finessing.

The colorful surfaces near the center of the composition are special child-safe "poured-in-place" rubber floors, commonly made from recycled tires.

With displacement tessellation and all the vegetation, the rendering engine has a hard time handling several million triangles. To keep from hitting my RAM ceiling, I distributed the scene objects into multiple render layers. Background and foreground objects are rendered separately, and recombined in a compositing program. Doing so has cut rendertime RAM requirements and total rendering duration in half.

part of the composite graph
next: slide
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