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| NEW head |
Some of the topology was improved for more anatomical realism and better deformations (ie, the ease of assuming various facial expressions).
The eyes were raised about a half inch.
I switched to more appropriate rendering software.
Alternate hair software has been employed.
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| OLD head |
Geometrically, they are basically the same head, but a few tweaks and some new software resulted in a substantially different look.







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