Monday, November 15, 2010

Testing the Waters, ep. 3 - wetmaps

(experiments in fluid dynamics)

composited rendering

Wetmeps are created when a particle leaves some record of its contact with a surface. Wetmaps can stain a surface, or wash grime from a surface when inverted.

simulation (top) and
map enhancement (bottom)

The wetmaps are generated in the simulator, then enhanced in an image processor. Finally, they're used as a mask to mix dry and wet ground shaders within the rendering software.


Here's my latest blockbuster.
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