tag:blogger.com,1999:blog-980132243420786975.post9116700107847945597..comments2013-06-27T02:17:51.737-04:00Comments on Greg3D: Wonder Warthog, part 5 - rendering a head designGregory Wadsworthhttp://www.blogger.com/profile/05150632863547015779noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-980132243420786975.post-69433901604187328432009-10-17T20:13:21.051-04:002009-10-17T20:13:21.051-04:00I'm not positive I understand your question, b...I'm not positive I understand your question, but you can increase the resolution of a fur map in the paint attributes tool. The default is 256sq.Gregory Wadsworthhttps://www.blogger.com/profile/05150632863547015779noreply@blogger.comtag:blogger.com,1999:blog-980132243420786975.post-78942157216524718742009-10-12T10:24:08.062-04:002009-10-12T10:24:08.062-04:00Hi could you explain to me how you got your direct...Hi could you explain to me how you got your direction map exported out not soo pixelated as I seem to get really pixelated iff luminance files from maya whenever export out my directional maps or polar maps they are the same but i cant seem to get a nice non pixelated file out this pixlated file causes the fur direction to be changed from what i original painted in maya<br /><br />get back to me on Felix.esteban@hotmail.com please thanks mate and great blog post.Anonymousnoreply@blogger.com